Large Town: Fìkh Vǐk Ærǐi Khi Væd

Fìkh Vǐk Ærǐi Khi Væd

Fìkh Vǐk Ærǐi Khi Væd
Example Constructi architecture.
StateFederation of Alveria
ProvenceMadraměvì District
Sub ProvenceIb-51vsædgi Zone
RegionSagê-píêtë Woodlands
Founded1709
Community LeaderAdministrator Pv-63i 'Carl' Glêm
Area6 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation2742 m (8996 ft)
Average Yearly Precipitation249 cm/y (98 in/y)
Population1618
Population Density269 people per km2 (809 people per mi2)
Town AuraTransmutation
Naming
Native nameFìkh Vǐk Ærǐi Khi Væd
Pronunciation/vɪc/ /æˈrɪi xi væd/
Direct Translation[local] [summer]
Translation[Not Yet Translated]

Fìkh Vǐk Ærǐi Khi Væd (/vɪc/ /æˈrɪi xi væd/ [local] [summer]) is a subtropical Large Town located in Ib-51vsædgi Zone, Madraměvì District, within the Federation of Alveria.

The name Fìkh Vǐk Ærǐi Khi Væd is derived from the Constructi language, as Fìkh Vǐk Ærǐi Khi Væd was founded by Glèb Trgfë, who was culturaly Constructi.

Climate

Fìkh Vǐk Ærǐi Khi Væd has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Fìkh Vǐk Ærǐi Khi Væd receives an average of 249 cm/y (98 in/y) of precipitation, most of which comes in the form of rain during the summer. Fìkh Vǐk Ærǐi Khi Væd covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2742 m (8996 ft) above sea level.

Overview

Fìkh Vǐk Ærǐi Khi Væd was founded durring the early 18th century in late fall of the year 1709, by Glèb Trgfë. The establishment of the new community went well, with no major obsticles durring construction.

Fìkh Vǐk Ærǐi Khi Væd was built using the conventions of Constructi durring the early 18th century. Naturaly, all settlmentss have their own look to them, and Fìkh Vǐk Ærǐi Khi Væd is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fìkh Vǐk Ærǐi Khi Væd is buildings are arranged arround a single premissive baked earthen mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Fìkh Vǐk Ærǐi Khi Væd weathering a full scale bombardment durring a siege. The town's budget focused millitary grade defenses are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

Fìkh Vǐk Ærǐi Khi Væd has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Fìkh Vǐk Ærǐi Khi Væd’s streets. In spite of this, quite a few people can be seen reading and the town has an abundance of libraries. It’s quite clear the community values education.

Civic Infrastructure

Fìkh Vǐk Ærǐi Khi Væd has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Vǐk Ærǐi Khi Væd. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Vǐk Ærǐi Khi Væd's parks.

Fìkh Vǐk Ærǐi Khi Væd has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Vǐk Ærǐi Khi Væd.

Fìkh Vǐk Ærǐi Khi Væd has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Vǐk Ærǐi Khi Væd has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Vǐk Ærǐi Khi Væd has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Vǐk Ærǐi Khi Væd has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Vǐk Ærǐi Khi Væd's public wards, blessings, and other arcane systems.

Fìkh Vǐk Ærǐi Khi Væd has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Vǐk Ærǐi Khi Væd's natural decorations nor waterways.

Fìkh Vǐk Ærǐi Khi Væd has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Vǐk Ærǐi Khi Væd has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

One or more crime bosses have a powerful influence within Fìkh Vǐk Ærǐi Khi Væd. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.

Fìkh Vǐk Ærǐi Khi Væd's garrison was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Fìkh Vǐk Ærǐi Khi Væd vermin leave small tokens in payment for food taken.

The Assassin Vine near Fìkh Vǐk Ærǐi Khi Væd are known to be more aggressive than normal.

Fìkh Vǐk Ærǐi Khi Væd's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves creating small tokens to channel Abjuration energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 6488 m2
    • Cattle and Similar Creatures: 404
    • Poultry: 4854
    • Swine: 323
    • Sheep: 16
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 161

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 11
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 10
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 6
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 6

Produce Industries

  • Butter Churners: 5
  • Canners: 5
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

513 of Fìkh Vǐk Ærǐi Khi Væd's population work within a Foundational Occupation.

1057 of Fìkh Vǐk Ærǐi Khi Væd's population do not work in a formal occupation, but do contribute to the local economy. 48 (3%) are noncontributers.

Points of Interest

Fìkh Vǐk Ærǐi Khi Væd is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of slew a dragon and brought its hoard to Fìkh Vǐk Ærǐi Khi Væd, where it was shared with all. was immortalized in song for this deed.

History